Friday, October 9, 2009

PRO-ENGGINER

 COPY
The copying of features has been made more intuitive with a “Windows” type copy and
paste function. With a feature highlighted, pull down the EDIT menu and select
Copy
as
shown below.
Re-opening the EDIT menu
reveals the
Paste
command to
be available. This must be
selected before placement is
considered. What happens next
is dependant upon the feature
being copied, but usually the
dashboard appears, allowing
the new feature to be placed
with respect to new references.
The sketch may also be
varied, as may any other
parameter in the definition.
Note that once a copy has
been made, the original is
removed from the
“clipboard” so that a further
copy requires the feature to
be re-selected.
Note that a copy produced in this way is, by default, independent (ie will not change
automatically if the original feature is altered). If a dependant copy is required then the
Paste Special
option must be selected.
Certain classes of feature (eg patterns) may result in the
Paste Special
option being
mandatory. This simply involves answering 3 questions before proceeding with the
placement of the new feature.
The copy and paste function is also available in assembly models. Highlight the
component to be repeated and select
Copy
then
Paste.
A definition dialogue box appears in
the top right corner wherein new dimensions and references are added. If this fails to
produce the desired placement, then the new component can always be redefined in the
normal way, via the constraints table.
 MIRROR
Features may also be mirrored in a simplified way. Highlight the feature and then select
the
Mirror
icon either from the EDIT menu or from the bottom right corner of the
screen.
A mini dashboard appears, on which the only item which must be filled in is the mirror
plane selection.
Note that under Options one can choose whether the copy is dependent
or independent.




Features and Specifications
Advanced Lightin g Capabilities

Simulate a wide range of lightin g, such as spotlight, skylight an d
distant light

Enhance lighting with High Dynamic Ran ge Image (HDRI) support

Vary sh adow softness of each light, for example, by simulatin g sunlight

Enable ligh t attenuation for real-world simulation of light fall off

Vary the intensity of each li ght to take into account other lights
in the scene
Simulate a Wide Ran ge of Materials

Apply both image maps and procedural maps to a model

Utilize bump maps to create relief and to represent material texture

Use decal maps when applying an image on the surface, such as
Pro
ENGINEER ARX lets you precisely contro l illumination, color and reflec-
/
a compan y logo
tions to sho w yo ur products in the “best light”.

Determi ne the finish of the material –lacquer, satin or shiny

Access a standard library of over 200 predefined material types

Use dynamic texture placement to preci sely map materials an d
For specific operating system levels, vis it:
finishes to surfaces
w ww.ptc.com
partners
hardw are
cur rent
suppor t.htm
/
/
/
/
Defin e the Pro duct En viro nment

Set the floor, wall and ceiling position, and apply the
T he Pro
ENGINEER Advantage
/
appearance scheme

Snap the floor, walls or ceilin g to the model
Pro
ENGINEER is simple to learn and use, and is available in a
/

Choose a cylindrical or rectangular room
variety of packages designed to meet your compan y’s specific

Use real-time rendering to view the room
needs. Whether you need a cost -effective 3D CAD system that

Reuse predefined settings across multiple models,
contains all the basi c design capabilities, or a comprehen sive
such as lights, rooms an d effects
Product Development System that seamlessly con nects your
extended supply chain, you’ll find exactly what you need in a
Special Effects
single, fully scalable solution. Choose the package that fits your
needs today and as your needs ch ange and grow, you can easily

Fog
upgrade to the package that is right for you tomorrow, which

Depth of field
leverages the same powerful platform – this means no data trans-

Lens flare (best suited for poi nt lights)
lation and a consistent user experience.

Ligh t scatter

Region rendering
With Pro
ENGINEER associativity, you can res t assured th at no
/

Shadow control
matter where you make a change in your design, your changes
are instantly propagated th roughout all downs tream deli ver-
Language Support
ables. An d because Pro
E NGINEER Advanced Rendering
/

English, German, French, Italian, Spanish , Japanes e, Chinese
stores all your design material, light, room and environment
(Simplified and Traditional) and Korean
information, a simple rerenderi ng of the design will in stantly
produce a photo-quality representation of your product,
Platform Requiremen ts
updated design with the changes you just made. The in tegration

Microsoft Windows (Vis ta and XP)
of Pro
ENGINEER reduces rendering time because you don’t
/

UNIX platforms (Solaris and HP -UX)
have to import your model into another application –everything
can be don e within Pro
ENGINEER.
/
In this image, designers
used Pro
ENGINEER ARX
/
to create texture maps that
realistically show carbo n
fiber material on the handle,

and decals that are used


as logos.

 RENDER

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